We Should Not Agree on What 'Game of the Year' Signifies

The challenge of finding new titles continues to be the video game sector's biggest ongoing concern. Even in worrisome era of corporate consolidation, escalating revenue requirements, workforce challenges, broad adoption of artificial intelligence, digital marketplace changes, changing player interests, salvation somehow revolves to the elusive quality of "making an impact."

This explains why I'm increasingly focused in "accolades" than ever.

Having just a few weeks left in the calendar, we're firmly in annual gaming awards season, a time when the small percentage of gamers who aren't playing identical several free-to-play action games each week complete their backlogs, discuss development quality, and recognize that they too can't play everything. We'll see exhaustive best-of lists, and there will be "you overlooked!" comments to these rankings. An audience broad approval chosen by media, influencers, and followers will be revealed at The Game Awards. (Creators weigh in the following year at the DICE Awards and GDC Awards.)

All that recognition is in enjoyment — there are no accurate or inaccurate selections when naming the greatest games of the year — but the stakes seem higher. Each choice cast for a "game of the year", either for the grand top honor or "Best Puzzle Game" in community-selected awards, provides chance for wider discovery. A mid-sized adventure that received little attention at launch could suddenly attract attention by being associated with better known (i.e. extensively advertised) big boys. Once 2024's Neva popped up in consideration for an honor, It's certain without doubt that many people suddenly desired to read a review of Neva.

Conventionally, award shows has created little room for the breadth of releases published every year. The challenge to clear to review all feels like an impossible task; approximately eighteen thousand releases were released on PC storefront in last year, while just seventy-four releases — including latest titles and continuing experiences to smartphone and virtual reality specialized games — were included across the ceremony nominees. While commercial success, discourse, and platform discoverability influence what people experience every year, there is absolutely impossible for the structure of accolades to adequately recognize a year's worth of releases. However, potential exists for progress, provided we recognize it matters.

The Familiar Pattern of Game Awards

In early December, the Golden Joystick Awards, including video games' oldest honor shows, revealed its contenders. While the selection for top honor main category takes place soon, one can notice where it's going: The current selections made room for deserving candidates — massive titles that have earned praise for quality and ambition, hit indies celebrated with blockbuster-level hype — but across numerous of categories, exists a obvious predominance of familiar titles. Across the incredible diversity of art and mechanical design, the "Best Visual Design" creates space for two different exploration-focused titles located in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Suppose I were creating a future Game of the Year in a lab," an observer noted in online commentary I'm still chuckling over, "it would be a Sony sandbox adventure with mixed gameplay mechanics, character interactions, and RNG-heavy roguelite progression that leans into risk-reward systems and features basic building construction mechanics."

Award selections, in all of official and unofficial iterations, has turned expected. Several cycles of finalists and winners has birthed a formula for which kind of polished lengthy experience can score a Game of the Year nominee. Exist experiences that never reach GOTY or including "major" technical awards like Direction or Narrative, thanks often to formal ingenuity and unusual systems. Many releases published in a year are likely to be ghettoized into specialized awards.

Notable Instances

Consider: Could Sonic Racing: Crossworlds, a title with critical ratings just a few points shy of Death Stranding 2 and Ghosts of Yōtei, reach the top 10 of annual top honor competition? Or even a nomination for superior audio (as the audio stands out and warrants honor)? Probably not. Best Racing Game? Sure thing.

How exceptional must Street Fighter 6 have to be to receive top honor consideration? Will judges evaluate unique performances in Baby Steps, The Alters, or The Drifter and acknowledge the greatest acting of this year without major publisher polish? Does Despelote's two-hour play time have "sufficient" story to deserve a (justified) Best Narrative recognition? (Also, should annual event require a Best Documentary award?)

Similarity in preferences throughout the years — among journalists, on the fan level — shows a method increasingly favoring a particular extended style of game, or indies that achieved sufficient impact to check the box. Concerning for a field where exploration is paramount.

{

Jeffrey Howard
Jeffrey Howard

An avid hiker and nature photographer with a passion for exploring the Italian Alps and sharing travel insights.